The
Cleric Spells
spell: 0301
name: prayer of holding
mnemonic: holding
description: The Prayer of Holding spell allows a cleric to interfere with
the evil controlling principle of an undead creature for a
time. This can render them in a "sleep like" state (although
they do not fall down) for the period of its duration.
The duration of the hold is based on the amount of energy a
cleric can gather and the power of the creature target.
Mana costs is proportionate to half the target level
(max 20).
spell: 0302
name: repel undead
mnemonic: replund
description: The Repel Undead spell is the mainstay of the cleric's
weapons against the undead. This spell allows the cleric
to dispatch an undead being.
A spirit warding is required. If successful, the creature
attempts to run away. If this is not possible the creature
may shake the spell or may simply disintegrate. If the
undead fails the spirit warding badly enough, it may
disintegrate anyway.
Mana costs is proportionate to half the target level
(minimum 2/maximum 25).
spell: 0303
name: prayer of warding
mnemonic: warding
description: This spell increases the moral fortitude of the target,
allowing for greater resistance to attacks of various forms.
The defensive benefit is +5DS plus +1DS per cleric spells
known beyond 303 (Max +20DS). Mana costs are proportionate
to benefits (3 base mana +1/bonus).
spell: 0304
name: holy blade
mnemonic: holyblade
description: Undead creatures are immune to many forms of physical attack.
Normal weapons will not harm an undead creature other than
to make ugly, but harmless, gashes. A cleric can use the
use the Holy Blade spell to bless the weapon and imbue it
with the ability to harm the undead.
This spell works on most weapons, however imperfections can
cause a blade to be rendered unstable by this blessing. A
cursed weapon cannot be blessed and often the resulting clash
of diametrically opposed energies may prove catastrophic. A
learned cleric's blessing may offer holy water crit ability.
Also, certain magical weapons may be blessed if the casting
cleric has great knowledge of their base spell list.
spell: 0305
name: preservation
mnemonic: preserve
description: This spell will prevent the soul of a fallen comrade from
departing for the duration of the spell. This is useful when
preparing for a resurrection or finding a higher level cleric
capable of helping.
spell: 0306
name: holy bolt
mnemonic: holybolt
description: In the service of their gods, a cleric is able to conjure
a stream of purified holy water and direct it against a
a target. Living or dead, the target amount of damage is
dependant upon the clerics aimed spell ability vs the
target's defenses. However, undeads are known to have an
extra susceptibility to the holy water's effects.
spell: 0307
name: benediction
mnemonic: benedict
description: The favors of the gods are often sought and are often
granted thru their faithful servants. Benediction permits
the cleric to garner his/her god's favor and impart such
benefits to those around them. Wherewith goes the cleric,
so doth the favors of the gods.
The cleric may impart +5AS and +5DS to all those joined. The
learned cleric may succour more favors to gain +1AS and +1DS
per known cleric spells beyond 307 (Max +15AS/DS) at a
proportionate increase in mana costs (7 base mana +1/bonus).
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spell: 0308
name: well of life
mnemonic: welloflife
description: Sacrifice is a well known trait of clerics. By this spell,
the cleric can channel his/her spiritual force to replenish
another character. The amount of transfer is based on the
caster's mana transfer skill and other subtle factors. The
spell will not permit the caster transfer such that he/she
dies; meaning that the cleric will always have at least 1
spirit point left. This is a very taxing and arduous
endeavour for the cleric and some recuperation will be
required after a successful transfer.
spell: 0309
name: neutralize curse
mnemonic: neutcurse
description: By gathering the favor of the gods, a cleric may nullify a
curse and place it in abeyance for a short period of time
(10sec/level). Once the spell's duration wanes, the curse
will return.
spell: 0310
name: warding sphere
mnemonic: wardsphere
description: Mastery of this spell enables the learned cleric to not only
extend the benefits of the warding spell to those nearby but
also increase its effectiveness.
The spell offers +10DS and +1DS per cleric spell known beyond
310 (Max +40DS). Mana costs are proportionate to benefits
(10 base mana +1/bonus).
spell: 0311
name: blinding
mnemonic: blinding
description: This spell causes the image of the cleric's deity to be
superimposed over him/herself. This vision will blind the
target causing it to be stunned for the duration of the
effect.
spell: 0312
name: raisedead
mnemonic: raisedead
description: Mastery of this spell allows a cleric to actually appeal to
his/or her deity to raise a fallen comrade from the dead.
This spell is very taxing on the caster and success is not
assured. The target must have a soul (undeparted) for this
spell to work and the body must be able to sustain life which
means the services of an empath may be needed.
If successfully raised, the formerly dead character will have
but 1 spirit point and be in whatever condition he/she was in
prior to being raised otherwise. The character will _not_
suffer any stat loss due to this death, so resurrection by a
cleric is far superior to that of one of the gods.
The caster will lose 75% of the target's _maximum_ spirit
points. This is not to be confused with actual spirit points;
this means that if the cleric has less than 75% of the dead
character's spirit points, the resurrection attempt will kill
him/her. For example, if the dead character has 10 spirit
points, a cleric would need 8 actual spirit points to
complete the resurrection (and survive).
Note: The dead player's soul must exist for this spell to be
effective
Expect significant round times for this activity.
spell: 0313
name: prayer
mnemonic: prayer
description: By petitioning the gods through prayer and reverent
communion, the cleric gains a modicum of protection to ward
off spells and a bit of 'luck' to deal with maneuver attacks.
Duration is 30sec/level.
spell: 0314
name: interdiction
mnemonic: interdict
description: Clerics are the masters of channeling mana. By the grace
of their gods, the cleric may sanction the target's ability
to harness mana thereby depriving them of their magic for
the duration of the spell. The duration is 5sec per number
of cleric spells known.
The target will lose mana in proportion to the cleric's
effectiveness (base spell knowledge) until the target runs
out of mana. And will remain thus for the duration of the
spell.
spell: 0315
name: remove curse
mnemonic: removecrs
description: This spell will completely dispel a curse from an item. This
spell has limited abilities; sometimes objects contain curses
so set into the fabric of the object that it cannot be
removed. Sometimes removal of a curse will also destroy the
other powers of the object but occasionally these two
elements are independent and this may leave behind a useful
item. There is always a chance this spell will fail in
unpredictable ways.
spell: 0316
name: atonement
mnemonic: atonement
description: By their will and dogma, the cleric can invoke this
spell to consign their target with guilt and remorse as
to overwhelm their sensibilities. Thus encumbered, the
target will hesitate in their actions from doubt, or retard
their attacks from endless deliberations.
spell: 0317
name: zealot
mnemonic: zealot
description: To those who follow the true path.. there can be only
one Way. Any other choice is heresy. Thus are borne
the zealots whose minds and actions are solely dedicated to
enforce 'righteousness' of their enlightenment upon the
world. For their singlemindedness, these clerics are
imbued with great strength and conviction. Life is a mere
trinket to idly toss aside in the service of their divine
masters.
spell: 0318
name: life restoration
mnemonic: lifrestore
description: This is a higher version of 312, but draws more favor of
the deity to soften the impact on the caster and the one
being raised. The caster loses 50% of their maximum spirit
points and the target is restored to 10% of their maximum
spirit points and health points.
spell: 0319
name: divine wrath
mnemonic: divinewrth
description: Truly is the faithful servant rewarded by their diety's
attention. By invoking their god's name, the cleric may
summon the fury of their divine master to smite down the
undeads before them.
spell: 0320
name: exorcism
mnemonic: exorcism
description: TBA
spell: 0325
name: sanctify
mnemonic: sanctify
description: TBA
spell: 0330
name: prayer of communion
mnemonic: commune
description: Upon reaching this level in the cleric spell circle, the
cleric is able to cast a commune spell in order to contact
his/her deity. Casting this spell requests the presence of
the deity who may or may not respond. If the deity does not
respond, most of the mana points consumed by this spell are
returned to the caster within a few minutes.
spell: 0350
name: ressurection
mnemonic: ressurect
description: The highest level spell for a cleric is the ultimate
resurrection spell. It will raise a character from the dead
with a loss of only 25% of the target's spirit points by the
casting cleric. The deity supplies most of the work. In fact
the target will be restored to 50% of their spirit and
health points as well.